Doomwhisper Periapt

Today’s item is only for Dungeons and Dragons, and it’s an experiment with a concept I haven’t seen yet: what i’d call non-linear spell upgrades. What i mean by that is that normally, if you want a spell to have a greater effect, you simply cast it at a greater level according with the spell slots you have available, and the spell scales linearly with the level of the spell slot. Usually for damaging spells you add 1 or 2 extra damage dice per spell slot level, and for others you have extra targets or a greater duration. However with this type of item, you improve the base effects of a spell in a different way than that. Rather than further butchering a very simple explanation however, i’ll just go ahead and give you the item itself.

 

This particular one is based on debuff-type spells, and specifically Bestow Curse, Elemental Bane, Hex, and Slow. Admittedly, it’s quite powerful, but you can nerf it by picking some of the spells instead of all of them. Besides, it’s the powerful items that are the most fun. Besides the spell upgrades, it’s also got some extra effects as well.

 

Doomwhisper Periapt

Wondrous Item, legendary (requires attunement)

 

This amulet is made of polished silver, with a pure onyx stone embedded. When you hold it or wear it, you begin to hear faint, unintelligible whispers. You cannot understand what they say, but you feel unsettled by them.

While you are attuned to this item, you gain the following benefits:

  • When casting the Bestow Curse spell, you can choose to inflict an additional effect on the target, different from the first one.
  • When casting the Elemental Bane spell, you can select an additional element.
  • When casting the Hex spell, the necrotic damage increases from 1d6 to 2d6.
  • When casting the Slow spell, the reduction to AC and Dexterity saving throws increases to -3. When casting a spell that takes 1 action, the threshold to delay the spell activation is 9 instead of 11.
  • You can cast these spells normally (expending a spell slot) even if you do not know them.
  • When casting any of those spells, you are considered to have used a spell slot of one level higher when an enemy attempts to use Counterspell.
  • When you concentrate on one of these spells, you automatically succeed on all Constitution saving throws to maintain concentration.

 

Optional Rules

As i mentioned before, you can choose to only include bonuses for one or two of the four spells, rather than all of them. This is also a prime candidate for a cursed item; for example, the bearer of the periapt should cast one of the spells at periodic intervals on sentient creatures to maintain attunement, or something in that vein. The DMG also has several examples of cursed items.

Bonewarped Goliath

When trying to make bigger and stronger undead creatures, the results are often unstable, warped abominations. Bonewarped goliaths are a prime example; multiple skeletons fused together and covered in bony growths, standing over 10 feet tall and brimming with barely-contained necromantic energies. A multitude of strong limbs allows this horror to strike at more than one opponent at once, as well as wield large, heavy weapons, making it a formidable opponent even for groups of adventurers.

 

Open Legend

Level: 2

HP: 20

Guard: 16

Toughness: 18

Resolve: 13

Speed: 30

 

Attributes

Might 5 (2d6)

Agility 2 (1d6)

Fortitude 5 (2d6)

Entropy 4 (1d10)

 

Feats

Multi-Attack Specialist 2

Multi-Target Specialist 2

Boon Focus 1 (Aura)

 

Strategy

I would suggest equipping the goliath with three weapons: a large two-handed weapon like a glaive/greatsword/or greataxe, and two one-handed melee weapons, using Might for attacks with any of them. In combat, the goliath would either make two attacks against a single target with its small weapons, or a wide sweeping multi-target attack with its large weapon. In addition, it constantly exudes necrotic energy, damaging non-undead creatures next to it. Remember to use Focus Actions now and again to mitigate the disadvantage stacks for multi-attacks! In addition, when the Bonewarped Goliath dies, the unstable necromantic energies holding it together can no longer be contained, and it explodes in a burst of dark magic and bone splinters. Entropy is meant mainly to be used for the aura and the death burst; you can also use it for some banes like Demoralized or Persistent Damage, but I would suggest against using it for damaging attacks to keep the “physical brute” theme. 

 

Actions

Aura 4 (Persistent Damage 2): Automatic Success, 5 foot radius. Entropy (1d10) vs Toughness to inflict Persistent Damage (1d4).

Multi-Attack: Might (2d6) vs Guard x2, Disadvantage 4

Multi-Target Attack: Might (2d6) vs Guard, X targets, Disadvantage X – 3

Death Burst: Entropy (1d10) vs Guard, Area (15 feet cube), Advantage 1.

 

DnD 5e

Large Undead, Lawful Evil

AC: 14 (Natural Armor)

HP: 110 (13d10 + 39)

Speed: 30 feet

 

STR: 16 (+3)

DEX: 12 (+1)

CON: 16 (+3)

INT: 6 (-2)

WIS: 8 (-1)

CHA: 5 (-3)

 

Damage Vulnerabilities: bludgeoning

Damage Immunities: poison

Condition Immunities: poisoned, fatigued

Senses: Darkvision 60ft, passive Perception 9

Challenge 4 (1100 XP)

 

Death Burst: When the Bonewarped Goliath dies, it explodes in  a burst of necrotic energy and bone splinters. Each creature within 5 feet of the goliath must make a DC 14 Dexterity saving throw or take 5 (1d10) piercing and 5 (1d10) necrotic damage.

Necrotic Aura: At the start of each of the goliath’s turns, each creature within 5 feet of it takes 2 (1d4) necrotic damage. Other undead creatures are not affected by this aura.

 

Actions

Multiattack: The Bonewarped Goliath makes two attacks: one with its glaive and one with its shortsword.

Glaive: Melee weapon attack, +5 to hit, reach 10 ft, one target. Hit: 14 (2d10+3) slashing damage

Shortsword: Melee weapon attack, +5 to hit, reach 5 ft, one target. Hit: 10 (2d6+3) slashing damage

 

Optional Rules

Feel free to replace the glaive with a greataxe (2d12 damage) or greatsword (4d6 damage). You can even add a ranged weapon into the mix, just take the increase in difficulty into account.

Taking into account the fact that this creature is an amalgamation of multiple skeletons, with skulls and arms all around, you can rule that its enemies do not receive any benefits from flanking it, since it has 360 degree vision and reach.

 

From now on posts will come every Saturday as I stabilize the schedule a bit (excluding tomorrow). By next week I’ll try to have some more properly formatted pdfs with the stats for both the goliath and the ALFA as well.

ALFA Weapon System

Here we’ve got an item that was in my mind for quite some time. It’s a laser weapon with a few extra bells and whistles on it, making it both deadlier and with some utility options. I’ll have the stats for both Open Legend and DnD 5e below; while I admit that laser rifles would look a bit out of place in a fantasy setting, some people might fuse fantasy with scifi, and there are some mentions to this in the DMG (page 267). I would add something about Shadowrun or other systems, but I’ve never played them and i’m not familiar with their rules.

 

The Advanced Laser Focusing Array (ALFA) Weapon System is a handheld directed energy weapon, capable of fulfilling a multitude of roles. An adjustable power output and lens array allow the user to shift between a number of configurations, including several non-lethal options. As such, it is used not only by the military, but police forces as well. In particular, the weapon has the three following extra configurations:

The Dazzler configuration fires a low-power pulse aiming to blind and disorient the target, be it an organic enemy’s eyes or an electronic sensor.

The weapon can also switch to an Electrolaser mode. When fired, a laser beam creates an electrically-conductive plasma channel from barrel to target. Then, powerful capacitors discharge an electrical current through it, disrupting the nervous system of the target and stunning them.

Finally, the ALFA system can also fire a Pulsed Energy Projectile. A focused laser pulse creates a small burst of plasma when hitting a target, and the resulting shockwave is usually enough to knock the target off their feet.

 

Open Legend Details:

WL: 5

Weapon (Laser Rifle)

Long Ranged

Precise

Two-Handed

Deadly 2

Damage (Energy)

Banes: Persistent Damage, Slowed, Blinded, Stunned, Knockdown.

 

DnD 5e Details:

Weapon (Laser Rifle), Rare/Very Rare

Properties: Ammunition (Range 100/300), two handed.

Weight: 15 lbs.

Damage: 3d6 radiant

You gain a +2 to attack and damage rolls while using this weapon. In addition, you can choose to use special attacks. These attacks deal reduced damage but have additional effects.

Dazzler Configuration: Creatures hit by an attack take 1d6 radiant damage and must succeed on a DC 15 Constitution saving throw or become blinded until the end of their next turn.

Electrolaser Configuration: Creatures hit by an attack take 1d6 lightning damage and must succeed on a DC 15 Constitution saving throw or become stunned until the end of their next turn.

P.E.P. Configuration: Creatures hit by an attack take 1d6 thunder damage and must succeed on a DC 15 Strength saving throw or fall prone.

 

Optional Rules

Ammunition: I don’t think there are many people who genuinely track ammunition expenditure, and Open Legend generally tries to actively move away from such concerns. It’s not that big of a stretch to consider the ALFA system to have practically unlimited ammo, or being able to recharge at any point from a common electric supply. That being said, it is a relatively powerful item, and you might want to limit its use (particularly if you introduce it in a more traditional fantasy DnD campaign), so feel free to give it only a limited number of shots. This could also translate to side-adventures with the players trying to recharge or replicate its power source.

Special Attacks: For DnD, you can add this additional rule for the 3 special attacks: If the target has vulnerability in the damage type, they have disadvantage on the saving throw to resist the attack effect. Additionally, if they have resistance, they have advantage on the saving throw.

Magical Equivalent: If you are hesitant to introduce advanced technology to your fantasy world, you can easily reskin the weapon as a magical item; for example, a crossbow imbued with a multitude of arcane runes, allowing it to fire bolts of magic.

 

 

That’s all for today; see you again on Friday with another post, this time with a creature of the undead variety.

Introduction

Welcome to my blog.

Here, I will talk mostly about tabletop RPGs, particularly Dungeons and Dragons 5th Edition and Open Legend, although I will probably also post about other board or video games as well as real life stuff. That being said, this is more of a thought repository where most of the content will be creatures, items, spells, and other similar things that come to my mind, and i consider “cool” or interesting enough to share with the internet. I’ll also talk about a homebrew setting I’ve been working on.

I’ll try to keep a consistent schedule of posting at least once a week, and hopefully I’ll expand into more posts per week as i get used to this.